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List of Spells Θ

Echoes for 5E provides a list of spells that have been meaningfully modified from their SRD 5.2 counterparts or added anew. You can directly consult the SRD 5.2 documentation for those not listed here.
As of version Alpha 0.8, only Cantrips have been reviewed.

For rules about Spellcasting see the corresponding section.

Abjuration

Warding Veil Σ

Abjuration (INT or CHA) Cantrip

  • Casting Time: Reaction, which you take when you are hit by an attack roll
  • Range: Self
  • Component: V, S
  • Duration: Instantaneous

An imperceptible veil of magical force protects you against the triggering attack, increasing your AC by 2 until the end of the attacking entity's turn.

Resistance Δ

Abjuration (INT or CHA) Cantrip

  • Casting Time: Action or Ritual (10 minutes)
  • Range: Touch
  • Component: V, S
  • Duration:
    • When casted as an Action: Concentration, up to 1 minute
    • When casted as a Ritual: When the effect is triggered, up to 1 minute

You touch a willing entity and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the entity takes damage of the chosen type before the spell ends, the entity reduces the total damage taken by 1d4. An entity can benefit from this spell only once per enemy's turn, or once per the target entity's round if the source of the damage is not an enemy.

Cantrip Upgrade. The damage reduction increases by 1d4 when you reach levels 5 (2d4), 11 (3d4), and 17 (4d4).

Conjuration

Wingflap Σ

Conjuration (INT) Cantrip

  • Casting Time: Reaction, which you take when you are falling
  • Range: Self
  • Component: V, S
  • Duration: Instantaneous

You conjure a pair of spectral wings that flap right before you touch ground. If you have wings of your own, you may use them instead.

You take one less d6 Bludgeoning damage from falling and you do not land Prone unless you choose to.

Divination

Guidance Δ Θ

Divination (INT or CHA) Cantrip

  • Casting Time: Reaction
  • Range: 20 ft | 6 m
  • Component: V, S
  • Duration: Instantaneous

You channel magical insight to a willing entity who failed an Ability Check. That entity can roll a d4 and add the number rolled to the check, potentially turning it into a success. Once the entity benefits from this spell—turning the roll into a success—they cannot be affected by Guidance until they complete a Short or Long Rest.

True Strike Δ

Divination (INT or CHA) Cantrip

  • Casting Time: Action
  • Range: Self
  • Component: V, M (a weapon with which you have proficiency and that is worth 1+ CP)
  • Duration: Instantaneous

Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon's normal damage type (your choice).

Cantrip Upgrade. Whether you deal Radiant damage or the weapon's normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).

Evocation

Eldritch Blast Δ

Evocation (INT or CHA) Cantrip

  • Casting Time: 1 Action
  • Range: 120 ft | 36 m
  • Component: V, S
  • Duration: Instantaneous

You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d8 Force damage.

Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Note: Echoes for 5E reduces the damage from 1d10 to 1d8 Force, since the spell is available to everyone (vs SRD 5.2 only Warlocks) and Force is a very hard to resist damage type.

Shocking Grasp Δ

Evocation (INT or CHA) Cantrip

  • Casting Time: 1 Action
  • Range: Touch
  • Component: V, S
  • Duration: Instantaneous

Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d10 Lightning damage, and it can't make Opportunity Attacks until the start of its next turn.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Note: Echoes for 5E increases the damage from 1d8 to 1d10 Lightning, to better differentiate it from Sorcerous Burst.

Sorcerous Burst Δ

Evocation (INT or CHA) Cantrip

  • Casting Time: 1 Action
  • Range Δ: 60 ft | 18 m
  • Component: V, S
  • Duration: Instantaneous

You cast sorcerous energy at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 damage of a type you choose: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder.

If you roll an 8 on a d8 for this spell, you can roll another d8, and add it to the damage if your Intelligence modifier is +1 or higher. When you cast this spell, the maximum number of these d8s you can add to the spell's damage equals your Intelligence ability modifier.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

Necromancy

Chill Touch Δ

Necromancy (INT or CHA) Cantrip

  • Casting Time: 1 Action
  • Range Δ: 30 ft | 9 m
  • Component: V, S
  • Duration: Instantaneous

Channeling the chill of the grave, make a ranged spell attack against the target. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Spare the Dying Δ

Necromancy (INT or CHA) Cantrip

  • Casting Time: 1 Action
  • Range Δ: 15 ft | 4.5 m
  • Component: V, S
  • Duration: Instantaneous

Choose an entity within range that has 0 Hit Points and isn't Stable or Dead. The entity has Advantage on Death Saving Throws and Sentence rolls. The effect expires if the entity recovers 1 or more Hit Points, becomes Stable or dies.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).