Changelog
2025-03-30
V0.9.1
- Added Herbalist's Healing Salves to items
- Added Herbalist's Poisons to items, with related rules
- Added Herbalist's Potions to items, with related rules
- Added Temporary Hit Points rules
- Specified effect of Offense activitis targetting Uncounscious entities
2025-03-28
V0.9.0
- Added Items section with blacksmith and goldsmith equipment
- Overhauled Equipment section, with more options and rebalanced rules
- Added Hit Points talent tree
- Added Wealth to Utilities talents
- Revised the effects of the Injured condition and its occurrence
- Minor revision of the Diseased condition description
- Renamed the HP Critical Threshold to Danger Zone (DZ) and changed from "≤" to strictly "<"
2025-03-23
V0.8.4
- Added Armor talent tree
- Added Crafting talent tree
- Added Shield talent tree
- Added Weapons talent tree
2025-03-21
V0.8.3
- Clarified diagonal movement in Passing Through
2025-03-20
V0.8.2
- Echoes documentation migrated to Markdown format
- Revised Melee: Dual Wield damage when using a single weapon
- Modified Melee: Unarmed to support light shields and Deflect reaction
- Added Melee: Light Two Handed to Equipment
- Added Equip Limit to Shields
2025-03-15
V0.8.1
- Added Background Talents and related points to Talents and Progression
- Adjusted Equipment and Crafting to clarify usage of BTPs
2025-03-13
V0.8
- Added Consumables to Objects
- Added Crafting Quality and related bonuses to Equipment
- Added Willguards to Equipment
- Added Crafting
2025-03-02
V0.7.1
- Simplified the Degrees of Success and Failure throughout the documentation
2025-02-23
V0.7
- Added Equipment
2025-02-21
V0.6.2
- Changed how Constitution and Willpower are calculated
- Clarified Attribute starting value in Progression
- Minor change to HP formula to match new Constitution calculation
- Rebalanced Danger Zone
- Revised Death's Door rules to make use of the Danger Zone
2025-02-16
V0.6.1
- Added alternative usage to Fatebending Rolls
- Added Damage Types to Offense and adjusted its definition accordingly
- Improved PvP Success Threshold description in Social Encounters
- Added Diseased condition and adjusted Recovery accordingly
2025-02-14
V0.6
- Added Fatebending Rolls
2025-02-11
V0.5.1
- Fixed Repose hour counting toward completion
- Added redirections to Progression for AP, EP and TP
- Added tiering to Meals
2025-02-09
V0.5
- Added Inverted Rolls
- Added Increasing Attributes
- Added Inverted Rolls to Passive Attributes
- Added Talents
- Added Progression
- Added Conditions
- Added Recovery
- Minor format revision
2025-02-05
V0.4
- Minor clarity improvement to Sizing
- Revised EP Spending Limits
- Rebalanced EP: Accuracy Boost and EP: Evasive Maneuver
- Added Hit Points rules
- Added Death's Door rules
- Added Level 0 definition and guidelines
2025-01-26
V0.3
- Created Changelog
- Revised Passive Attributes calculation
- Added calculation rules for Sizing
- Revised Lighting for clarity (pun intended)
- Added Focus