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WIP: Talents

This section presents a curated selection of Background Talents and higher-level Talents designed to help you customize your characters within a fantasy campaign setting.

This selection provides a robust foundation for character development and is sufficient for playing the game. However, if you wish to further tailor your characters or fit specific narrative needs, GMs and players are encouraged to create additional Talents.

Talents are presented as cards. Each card includes:

  • The name of the talent
  • The level at which it can be unlocked
  • The cost in Background Talent Points (BTP) or Talent Points (TP) required to unlock it
  • A description of its benefits

Talent Prerequisites

Talent cards may be linked by arrows indicating prerequisites:

  • Solid Arrows: Represent strict dependencies. You must acquire all talents that connect to another talent with solid arrows before unlocking the target talent.
  • Dotted Arrows: Represent optional prerequisites. When multiple dotted arrows point to a talent, you only need to acquire one of the source talents to satisfy the prerequisite.

Armor

Details on armor can be found in the Armor section.

Crafting

Crafting rules and available professions are detailed in Crafting.

Hit Points

Hit Point Talents aren't just about survival, they are about thriving in the face of death. They don't just keep you alive, they make your enemies regret every blow that fails to kill you.

This tree transforms your breaking point into your strongest moment, letting you channel your pain into devastating fury or stand unflinching where others would fall.

Shield

Details on shields can be found in the Shields section.

Utilities

Talents not falling in any specific category, but that can be useful to define a character's background or to provide a character with a unique abilities.

Weapons

Details on weapons can be found in the Weapons section.